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Infestation Z

Engine: Unreal Engine 4 (V4.21.3

Language: Unreal Blueprints

Primary Role: Programmer

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Experimental Project (University - Solo)

Infestation Z: Text
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Overview

The aim of this assignment was to create something that would expand up the projects that were in my portfolio during my final semester of university. Since all my projects at that time had been made inside of unity while using C#, i decided to make a game using the unreal engine. The original plan was to make the game using c++. However, the challenge of learning unreal and c++ while in my final semester proved to be too much, and so I built the entire project using the entire blueprint system.

Infestation Z: Image

Download Now

Infestations Z is now available to download and try yourself. Download now from Itch.io below.

Infestation Z: Text

Details

Infestation Z is a rouge-like FPS where the player must clear of waves of zombies that have infected the local township. Starting off with their trusty pistol, player's will have to kill zombies that will randomly spawn from a number of spawn locations around the map; with the player earning money for each zombie that they kill. When the player inevitable dies, they can use the money that they earned to purchase new guns, ammo or perks at the shop. The player can then select which two weapons (should they have more than two) they wish to use. Then the player respawns back at wave 1 and the cycle repeats until the player manages to clear out all 10 waves of zombies.

Infestation Z Image 1.png
Infestation Z: Image

Contribution

Because this project was a solo, it means that I contributed to all of the blueprint code within the game. I also created all the UI elements and functionality (except for the Lycanthrope font) as well as the bloody splatter particle effect and the layout of the level.

Infestation Z: Gallery
Infestation Z: Text
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